I worked on making room #4 more comfier. I changed the colors of the bean bags to match with the lighting in the designated area. I tried to arrange the bean bags to look like clouds, which kind of worked, but they are more like clouds only in spirit. I also added pillows to the bean bag arrangements. I put different tie-dye patterns to the pillows to again match the designated color scheme. I also added more character models throughout the room to depict what the scale would look like in relation to participants. I added a small group of people in one area as well.
I worked on trying to add a more reflective material to the mirrors. I haven't had a lot of luck trying to make the mirrors distorted. I changed the path to make the mirrors more angled, the path reminds me of an hourglass in certain sections. Lastly, I tried to add lighting (three different colors) to the infinity lights/chandelier.
I worked on the auto movement for the escalator. It was a nuisance, but I got to finally work (though, it is still imperfect). I can finally say room 1 is complete. Now all I have to do now is resize the room to scale to fit with the other rooms.
Tried to catch up on things that I could do for the team. Had trouble with Unity, so I couldn't exactly see any of the new updates, so I tried to work on something I could add judging from slack updates. I made grass an a river path, unknown if it was useful as slack says there may have been a river already. After that I tried to work on a processing sketch about footprints lighting up in the river bed. Or at least an imitation of it, but may have been scrapped due to inability to continue with the concept and opted to use video instead.
Today I made the "river" of flowing particles in Unity. First I built the winding path by making a Bezier curve in ProBuilder and dragging the points around until I got the shape I wanted. ProBuilder automatically generates a tunnel based off of this curve (instead of giving you the option to extrude it as a 2D plane or however you choose), so I had to reduce the number of sides until it looked more like a triangular prism and then delete the extra faces. I also put the path object on its own layer. Then I created a projector, set it to ignore all layers except the path's, and plugged in an mp4 download of the YouTube video I found before. This way the projection looks "mapped" without any extra software. To make it loop seamlessly, I edited the video by trimming it, curving the speed, and duplicating it in reverse so that it backtracks when it gets to the end.
I worked on making room #4 more comfier. I changed the colors of the bean bags to match with the lighting in the designated area. I tried to arrange the bean bags to look like clouds, which kind of worked, but they are more like clouds only in spirit. I also added pillows to the bean bag arrangements. I put different tie-dye patterns to the pillows to again match the designated color scheme. I also added more character models throughout the room to depict what the scale would look like in relation to participants. I added a small group of people in one area as well.
ReplyDeleteI worked on trying to add a more reflective material to the mirrors. I haven't had a lot of luck trying to make the mirrors distorted. I changed the path to make the mirrors more angled, the path reminds me of an hourglass in certain sections. Lastly, I tried to add lighting (three different colors) to the infinity lights/chandelier.
ReplyDeleteI worked on the auto movement for the escalator. It was a nuisance, but I got to finally work (though, it is still imperfect). I can finally say room 1 is complete. Now all I have to do now is resize the room to scale to fit with the other rooms.
ReplyDeleteTried to catch up on things that I could do for the team. Had trouble with Unity, so I couldn't exactly see any of the new updates, so I tried to work on something I could add judging from slack updates. I made grass an a river path, unknown if it was useful as slack says there may have been a river already. After that I tried to work on a processing sketch about footprints lighting up in the river bed. Or at least an imitation of it, but may have been scrapped due to inability to continue with the concept and opted to use video instead.
ReplyDeleteToday I made the "river" of flowing particles in Unity. First I built the winding path by making a Bezier curve in ProBuilder and dragging the points around until I got the shape I wanted. ProBuilder automatically generates a tunnel based off of this curve (instead of giving you the option to extrude it as a 2D plane or however you choose), so I had to reduce the number of sides until it looked more like a triangular prism and then delete the extra faces. I also put the path object on its own layer. Then I created a projector, set it to ignore all layers except the path's, and plugged in an mp4 download of the YouTube video I found before. This way the projection looks "mapped" without any extra software. To make it loop seamlessly, I edited the video by trimming it, curving the speed, and duplicating it in reverse so that it backtracks when it gets to the end.
ReplyDelete