11/17/2021 - Even More Modeling!

In today's session, we worked on crafting our rooms for the Unity walkthrough.

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  1. Today, I worked on finding some assets and making the lobby look more unique. I did have to reroll my work since I added a shader which made the lobby look different to my other teammates. I got the assest needed and it is being added.

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  2. I finally got the UV mapping on the curved walls working normally! I had to change the mapping to the manual setting, make it planar, and then change it to the fit UV's options. This made the faces cover a whole section of the material instead of repeating in the tile pattern. This looks a whole lot better. I need to fix the images for the outlines because they aren't scaled properly, but I do need to fix the scaling of the two characters as well. There are now some bean bag cushions in the corners since we wanted a place for participants to relax. I also tried to add some lighting throughout the room with projectors. It needs some fixing, but I don't think it looks too bad.

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  3. I'm almost finished coding for my light ball. The animations on Blender are also coming up well. Just to finish the instantiate part of my code and some fix on the escalator and I should be fine.

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  4. For Wednesday's class, I was able to finally think of a better idea than just having random illusion based objects hanging from the ceiling. I added LED lights on the ceiling and started to create a path of mirrors. Some of them are reflective and distort the view of the visitors, and some of them have illusions on them. Another idea was to put an illusion on every turn of the path of mirrors.

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  5. On this day, I continued where I left off on manually configuring foliage materials that imported wrong, and placed them in the room to test how they looked under the light. At some point I tried bringing in a “living wall” captured with photogrammetry, but it was way too high-poly. I hit ProBuilderize (thinking I could use the tools to simplify the mesh), but I guess that process is intense and can't handle a model that big -- because Unity crashed and I lost all my progress from this session. -.-

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  6. MIA,, due to moving/personal reasons.

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