I am working on developing Room #4 in a way where the screens hang from the ceiling in somewhat of a maze pattern. The excess space can be for participants to sit and observe if they choose. I gathered some assets from SketchUp to make a truss and I've been trying to determine the right layout. It's taking some time but I am making progress. Once I map out exactly where each screen needs to go, it should be a bit easier. We also plan to incorporate the escalators so the installation can go to a second level or floor, so I need to tackle that next.
We discussed new plans for each room to make them feel less “empty” and more dimensional. One reference that helped a lot was Meow Wolf in Las Vegas - they’re less “use the room as your canvas” like Artechouse or teamLab Borderless, and more “acid trip playground” with giant sculptures and crazy architecture. After going through a bunch of their exhibits, we realized we could hang screens from the ceiling, build a twisting tunnel, embed light strips in the walls, and more.
In Wednesday's class, we tried to make our rooms less like museum rooms. During the work session, I attempted to use Unity's projector component in order to place illusions on the walls of the room. For next class, I want to include some hanging assets to help simulate illusions. Also, I still want to implement some funhouse effects
Writing another excuse again for the grade. Had a closing contract signing that went on too long, thought I'd make it in time for class, but didn't and got home real late, so once again no contribution.
In Wednesday's class, we attempted to re-worked our rooms to make them more interactive and engaging. In my case, I was using probuilder to create a tunnel as a replacement for the generic museum-like building. I tried looking for a escalator 3d model asset to replace the moving walkway asset, but to no avail. For next class, I hope to finish building the tunnel, adding the escalator and the flashing dim lights that floats around the tunnel.
I am working on developing Room #4 in a way where the screens hang from the ceiling in somewhat of a maze pattern. The excess space can be for participants to sit and observe if they choose. I gathered some assets from SketchUp to make a truss and I've been trying to determine the right layout. It's taking some time but I am making progress. Once I map out exactly where each screen needs to go, it should be a bit easier. We also plan to incorporate the escalators so the installation can go to a second level or floor, so I need to tackle that next.
ReplyDeleteWe discussed new plans for each room to make them feel less “empty” and more dimensional. One reference that helped a lot was Meow Wolf in Las Vegas - they’re less “use the room as your canvas” like Artechouse or teamLab Borderless, and more “acid trip playground” with giant sculptures and crazy architecture. After going through a bunch of their exhibits, we realized we could hang screens from the ceiling, build a twisting tunnel, embed light strips in the walls, and more.
ReplyDeleteIn Wednesday's class, we tried to make our rooms less like museum rooms. During the work session, I attempted to use Unity's projector component in order to place illusions on the walls of the room. For next class, I want to include some hanging assets to help simulate illusions. Also, I still want to implement some funhouse effects
ReplyDeleteWriting another excuse again for the grade. Had a closing contract signing that went on too long, thought I'd make it in time for class, but didn't and got home real late, so once again no contribution.
ReplyDelete-Cindy
In Wednesday's class, we attempted to re-worked our rooms to make them more interactive and engaging. In my case, I was using probuilder to create a tunnel as a replacement for the generic museum-like building. I tried looking for a escalator 3d model asset to replace the moving walkway asset, but to no avail. For next class, I hope to finish building the tunnel, adding the escalator and the flashing dim lights that floats around the tunnel.
ReplyDelete